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All hallows like candy

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Devlog

  • Released V01
    October 23, 2018 by Dani#update, #release
    Finally! I'm uploading the beta (version 01) to open testing, the game is a downloadable executable for windows, and also linux and mac but these probably won't work, don't wanna be pessimist but the... Continue reading
  • Week 3 update
    October 19, 2018 by Dani
    Finally! after many days procrastinating I came out with the wind and lose condition Win condition: collecting all the candy that was stolen Lose condition: loosing all hp after being hit by enemies... Continue reading
  • Week 2 update
    October 14, 2018 by Dani#update, #feature
    Completely forgot what I wrote on latest post :S This is what I did instead Added scripted dialog Added scripted intro Introduction of forest witch Added minion ghosts... Continue reading
  • Week 1 update
    October 09, 2018 by Dani#update
    Added some ambient elements: Parallax background Themed background elements (moon, gravestones) Fog Big cursed tree Added basic tiles for ground and prototyping Moving + Jumping animations Next featur... Continue reading
  • Kick off!
    October 05, 2018 by Dani#progress
    First day of work on new project " All hallows like candy ". Name subject to changes by the way. Testing main character ( Pumpkid ) 's attachable head mechanic, also implemented simple jump and moving... Continue reading
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